![]() The thing is, a "Fair Board" is merely one that allows all players an equal chance to win. This is especially vital on the 5-6 player map. I've found that after that, you should be able to handle any board that has at least one stone outside the range 2, 3, 11, 12.Īlso, when you move on to randomizing number positions, make certain no 6 nor 8 is adjacent to another 6 or 8, and no number is next to itself. (4b) if two are, swap them with each other (4) no port is touching its own resource. (3) it's may be worth avoiding more than 1 each in the 5's and 9's.† (2) at least one stone is in the 5, 6, 8, or 9. (1) no resource has more than one of 6 or 8 Then, for the next several, use random tile placement and random port placement, with the fixed number sequence, but then swap out a marker so that (And for both senses of only - beginning setup only and only for a few games.) I would advise using the beginning setups only for a few games. Longer Answer: it's pretty easy to generate reasonably fair boards for the starting tile assortment. Short Answer: No, I've never seen such a list. I'm open to any suggestions in this regard as well. We have also experimented with a "drafting" of tiles as we lay them down, with rules about putting too many of the same resource touching, or near a port. Is there a list of user created recommended starting positions for tiles? Perhaps for tournament play? What do competitive players do to ensure variety and balance? I understand that the rules say to place the tiles randomly, but it can sometimes lead to long and boring games. I have found a pretty decent tool for generating random boards, but I find myself flipping through multiple ones that place 6s or 8s next to their respective ports, or place all the clay on 3s, 11s, and the like. "new editions of the game also depict a fixed layout in their manual, which has been proven to be fairly even-handed by computer simulations, and recommend this to be used by beginners" wikipedia I noticed it was mentioned online as well: The last game was won by me, by a mile! I was white by the way.I just bought a copy of Settlers, and noticed that there was a suggested starting layout that is included in the Almanac. What a game! Another game and another shot She monopolized all the wheat and used them to create another settlement, giving her the Longest Road (2 VP), the Biggest Army (2 VP) and 10 VP on the board. She threw a 3 and added another two roads before revealing her unused Development Card - a Monopoly. She had one remaining unused Development Card. Red already had 9 VP on the board and Mom had the Biggest Army for a total of 11 VP before her turn. If I could last another round, I would have used the remaining two soldiers to give me 2 VP for Biggest Army. I had used three soldiers and have another 2 VP in the form of cards. I exchanged three Development Cards to give me 1 VP and 2 soldiers. Final round when it was my turn, I already had Longest Road (2 VP) and my settlements gave me another 6 Victory Points (VP). Mom was in Red and I was playing as White. Unfortunately for me, I was just a step away from winning. ![]() There was, however, one particular game which was pretty tight till the last round, in which it was up for grabs right until the final round. Including not using the robber on her and not blocking her pieces on the gameboard. But in the spirit of the day, we gave her some leeway. Although usually, she does play a pretty mean game herself. ![]() Since we were celebrating Mothers’ Day, we conspired to let her win. Not to mention that the raised edges makes placing settlements and roads fun. We had absolutely no trouble at all and the pieces stick into place nicely. They are magnetic pieces which makes the setting up of the board as easy as you would have imagined it should be. Check out the Hexels!Īlmost every Catan player would have faced the difficulty in setting up the game board, hence the introduction of the Hexels. And yes, we have read the rules and we have played the ‘normal’ version countless of times. Our family has decided that we will play to a total of 12 victory points in order to win (Normal : 10 points) and that the numbered tiles are placed face-down prior to the establishment of the settlements (Normal: they are placed face-up). As a Catan fan, you might be surprised at the layout of the game but let me explain further. Plus a review of some sort.Ī word before looking at the pictures. And the family broke out the game and gave it a try. My Hexels were delivered just in time for Mothers’ Day weekend. What I wanted to show was the Kickstarter project that I backed almost a year ago has finally came to fruition. Most of you might have played this game before so I won’t bother with the details on how to play the game. ![]()
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